Gamespothack.com is giving away a handful of coveted beta keys for Planetside 2!
Following GDC earlier this year, we noted that the MMO industry is
rapidly trending towards the FPS genre for its next major source of
inspiration. While most of the titles we’ve been watching tend to stick
with the tried and true formula of arena combat or smaller scale
skirmish warfare, Planetside 2 is an altogether different beast.
At its core, Planetside 2 is a worthy and true successor to
the original. However, I would still argue that the original Planetside
was a game ahead of its time, and entered the market prior to the mass
market appeal that both MMOs and the FPS genre have since benefited
from.
Likewise, hardware back then necessitated that you might only have hundreds of players on a server, whereas with Planetside 2 everything is bigger, bolder, and average systems can now handle the thousands of players per server that PS2 will support.
Heading into E3 this year, PS2 is one of the titles I was most eager
to get my hands on for a few different reasons. Chief among them: I
wanted to see how solid the shooter gameplay is. As an old school ranked
Unreal Tournament clan member having competed nationally for a time,
I've felt underserviced by generations of cover system-reliant and/or
gimmicky shooters. If the nuts and bolts of movement, responsive weapons
and vehicles, and instantly recognizable targets didn’t really come
together, then it wouldn’t matter how fancy the advancement or
territorial control systems are.
The good news is that the team at SOE has nailed the core gameplay,
scoring high marks in all the categories that matter. The shooter
gameplay isn’t as insanely fast as Tribes: Ascend, but between
the infantry, ground and air vehicles, there’s plenty of awesome chaos
that necessitates a heightened situational awareness that I consider a
hallmark of a worthy shooter experience.
And by that I don’t mean you have to be concerned with someone
running up and one-shotting you with an overpowered shotgun, knife to
the face, or lame quick-scope gimmick. In fact, time to kill felt a bit
higher than average, which I find extremely refreshing for the genre. It
gives you a sense that your combat efforts actually matter, no matter
what your skill level, and that you’ll actually have a fighting chance
as a newer player diving into the deep end amongst the hardcores.
During my hands-on time most of the fighting took place towards the
center of the map, where each of the three empires were pushing to
control an amp station, which is one of dozens of larger facilities
spread across the map. While the overall size of the game world is said
to be 64 square kilometers, for the sake of the event we focused on a
tiny little slice of it for the sake of getting a feel for some of the
push and pull of territorial control.
It was also a perfect opportunity to see how much of an impact
smaller teams of players can have for their empire in the grand scheme
of things. Thankfully the group of players from the show floor made for a
decent testing ground considering they represented only a fraction of
the total number of people you’ll likely see playing in the same type of
area in the live game. For the most part, people were playing mercenary
style rather than in organized teams, so it was also interesting to see
how quickly players were able to pick up on various methods of
capturing or defending key points based on the solid core FPS gameplay.
PLANETSIDE 2 BETA KEYS
How to Get a Free PlanetSide 2 Beta Key
1.Click Like Button and Confirm
2.Click Get your Key! Button
3.Complete 1 Survey Until the site Unlock
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